Perfect Dark Zero Cheat: Weapon Locationsthe Following Is A List By…
Sunday, November 16th, 2008Weapon locations
the following is a list by level of all the weapons and where to find them. Note: The first and last level do not count for gteting weapons. To get a weapon to keep for ltaer use, keep it in your inventory at the end of the level. This is also useful with the “Easy Weapons” trick. These weapons were all acquired on Agent mode.
Datacore: Demolition
P9P (Pistol): You start with this gun.
Nightclub: Stakeout
DEF-12 Shotgun (Close Combat): Find on the enforcer in the beginning (after you scan him).
Falcon (Pistol): Found on almost any guards, such as the first two.
Frag Grenade (Thrown): Hidden behind a vent in the basement. The stairs leading down are located in the back right corner of the nighctlub from the front door. After you have gone down the stairs there should be two vent coverings. Break them and get the grenade.
UGL Liberator (SMG): Found on the guard on the third floor. He should have two of them.
Subway: Retrieval
CMP-150 (SMG): Found on some guards.
DW-P5 (SMG): Found in the only open storage crate after you have gone through the pakring garage.
Rooftops: Escape
Jackal (Heavy): Found on the sniper if you did not shoot it off the building. The easiest way is to put away any weapon you have (Up) and use disarm (RB).
M60 (Heavy): Found once you get to the fire doors. Go past the fire doors and lock pick the door. It should be standing atop an artillery box next to the guard.
Mansion: Infiltration
Magsec 4 (Pistol): Found on all guards at the beginning of the level.
Viblade (Close Combat): Found once you get in the mansoin. It is standing on a pedestal in the middle of the laser maze.
Laboratory: Rescue
KSI-74 (Assault): Found on almost all blue guards.
Magnum (Pistol): Found on the yellow suited gaurds that come once the alarm is triggered.
River: Extraction
Rocket Launcher (Heavy): It is recommended to get this weapon when in Co-Op mode, as it is quite difficult to get. Once you get outside, open the gate and kill the gaurds. On the hovercraft that you take, press Y when by the gunner to switch for another heavy weapon (M60 and Plasma Rifle only).
Trinity: Infiltration
Combat Shield (Close Combat): Fonud on one of the guards after you picked up Dr. Carrol. There are two guards once you find the round walkway the leads to the lower level.
Hawk Boomerang (Thrown): Found in one of the boxes in the beginning of the level. This is easier to get after you have picked up the X-Ray goglges in the weapon cases to the left once you start.
Trinity: Escape
Psychosis Gun (Pistol): Found on most scientists throughout the level.
Jungle: Storm
RCP-90 (SMG): You can find this either on the assaulting guards or atop of boxes by the left wall. Try using this on that lveel every time you play. Secondary (RB) makes an outline of red around your enemy, with the lost of some accuracy.
Temple: Surveillance
Frag Grenade (Thrown): Found on some of the gurads. This may be dfificult to find.
Laptop Gun (Assault): Found on one of the two guards after you have gone down two levels. If one of the guards plants one, reprogram and pickup. It should say reprogram once you get close to it.
Multimine (Thrown): Found on the guard that’s either on the water bridge, or around the corner after it.
Plasma Rifle (Heavy): Found at really end of level on any of the Phantoms.
Outpost: Rescue
FAC-16 (Assault): Found in one of the weapon cases after you rescue Jonathan.
Flash Bang (Thrown): Found on one of the guards in the room before you go through the double keypadded door.
Bridge: Assault
Shockwave (Heavy): Found on the fallen Carrington sniper once you go to aide Jonathan’s team.
Super Dragon (Assault): You may have found this gun before. Found on some of the guards on the bridge. Science Fiction Nib Star Wars Skywalker Force Fx Lightsaber Collectable Science Fiction.